Motion Abstractions for World-Model Planning
I am investigating how human motion capture can provide useful action abstractions for planning with learned world models. A learned motion representation maps the planner’s choice of motion and duration to a reference trajectory, which a closed-loop controller tracks. Starting with humanoid locomotion, I am studying when choosing these abstractions improves planning over fixed durations under matched time and compute budgets, with the longer-term goal of humanoid loco-manipulation.
